Curriculum Vitae:


January 2019 - Febuary 2019
Bossa Studios

Zetland House
Scrutton Street

Intern Technology Developer
I carried out a 2 month placement at Bossa Studios investigating applications of my PhD research within a games studio. While there I worked on some really exciting project but sadly cannot say much more due to my NDA. This informed my ongoing research and enabled me to better understand the future direction of my work

June 2017 - August 2017
Goldsmiths, University of London

New Cross
SE14 6NW

Research Assistant
As a Research Assistant I carried out a short, 12 week, project investigating how to practically apply anaolgy based conceptual blending theory to video games. To do so I developed a tool in C# which is able to take two games described using the Video Game Description Language and generated the space of possible blends between these games.

May 2012 - September 2014
Stainless Games Ltd.

130-132 High Street
PO30 1TP

Junior Programmer
My main duty was writing LUA scripts which controlled various in game aspects. Additionally, I was responsible for determine heuristic values for game elements that were used by the AI. I was also responsible for various markup duties such as writing XML files and SFX scripting. Finally, part of my role involved importing and exporting card and translation data from our database and working with files sent from external partners.

June 2011 - May 2012
Stainless Games Ltd.

130-132 High Street
PO30 1TP

QA Tester
Whilst a QA Tester I was responsible for ensuring the games we produced were bug free. This involved testing the game, reporting bugs and then retesting these bugs once fixed. Key skills for a member of QA include; attention to detail, creative thinking, strong team skill and good use of initiatives.


2017 - present
University of York

Phd/MPhil Intelligent Games and Games Intelligence
Topic: Deep Learning for modeling interesting moments in video game livestreams

2014 - 2017
Goldsmith College, UoL

BSc. Computer Science
1st Class Honours (87% overall).
3rd year modules: Machine Learning, Artificial Intelligence, Games AI Programming, Data Mining.

2003 - 2009
Carisbrooke High School

High School Education
3 A Levels and 4 AS Levels.
13 GSCEs at Grades A-C including Mathematics and English.


  • 1st International Summer School on Artificial Intelligence and Games (1-week summer school)
  • Research Methods & Skills at the University of York (4-week workshop)
  • AI-Driven Game Design at the Queen Mary, University of London (4-week workshop)
  • Game Development at Goldsmiths, University of London (4-week workshop)

Academic Activities:

Conference Organisation
  • IGGI Conference 2019 - Programme Chair
  • IGGI Conference 2018 - Keynote and Sponsors Chair
Programme Comittee Member
  • IEEE Conference on Games 2020
  • Foundations of Digital Games 2019
  • IEEE Conference on Games 2019
Workshop Organisation
  • Co-organised the Spot the Bot workshop at the IGGI Conference 2018

Programming Languages and Frameworks:

Proficient at: Python, C#

Knowledge of: C++, PHP, MySQL, Java, JavaScript, HTML, CSS, LUA

Frameworks: Keras (tensorflow backend), Unity

Published Game Credits:

During my time in the Games Industry I worked on multiple published titles:

Data Intergration and Card Functionality (Junior Programmer):
  • Magic Duels: Origins
  • Duels of the Planeswalkers 2014 + all Expansions
  • Duels of the Planeswalkers 2015 + all Expansions
As Quality Assurance:
  • Duels of the Planeswalkers 2012 Expansions
  • Duels of the Planeswalkers 2013 + all Expansions
  • Carmageddon iOS

Download this:

Want to download a printer friendly version to scribble notes about me on? Click here.